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Thread Statistics | Show CCP posts - 3 post(s) |

Kaeda Maxwell
Black Rebel Rifter Club The Devil's Tattoo
170
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Posted - 2012.08.03 08:38:00 -
[1] - Quote
Ok just to clarify;
'suspect' is a new thing introduced under the new crimewatch it's not the same as being below -5.0.
From what I understood (at fanfest) 'suspect' is a flag that occurs when you do something that would currently give somebody else aggression on you (like you loot their can).
Under the new crimewatch as explained at fanfest you will be one of three states at all times;
* neutral (done nothing) * suspect (theft, neutral repping) * criminal (anything that currently incurs GCC)
Which is not related to security status. So you might want to hold off on the wild speculation till you read up on the new crimewatch system. |

Kaeda Maxwell
Black Rebel Rifter Club The Devil's Tattoo
171
|
Posted - 2012.08.03 12:01:00 -
[2] - Quote
CCP Greyscale wrote:Just to clarify a few points, given that this thread seems to be the only one that's not gone off the deep end already:
- The general thinking behind this potential change (and again, it's just general thinking, we've not seriously reviewed it yet) is to try and break up "static" gatecamps a little and generally *discourage* hanging around on a gate all day.
+1 and I love you. 
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Kaeda Maxwell
Black Rebel Rifter Club The Devil's Tattoo
171
|
Posted - 2012.08.03 12:35:00 -
[3] - Quote
/me sits back to watch Heretic, Tundragon, SCUM, Mothra & Negative Ten complain.
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Kaeda Maxwell
Black Rebel Rifter Club The Devil's Tattoo
173
|
Posted - 2012.08.03 13:39:00 -
[4] - Quote
Ok as a frigate pilot from a predominately frigate based corporation.
Gate guns should continue, now and in the future, to kill frigates outright if you don't buff the damage to the point where it can force BC's, BS's and up of grid.
Because if they don't you enable people using cheap fast tackle on lowsec gates and you effectively end up boosting gate camps (at least you currently need a Legion now just give Orca's scooping them on gates timers so they can't jump to high sec please). Currently you stand at least a chance to get past a gate camp in something that align and warps fast. In a world where frigates have time to tackle on lowsec gates while big dps can also stay on grid you will have effectively killed small ship PvP in lowsec. As frigate pilots will just lose their ships every time they run into a gate camp where now they at least have some chance of getting away in their ships.
Also I spend 2 years pirating in lowsec and only moved to null a few weeks ago. There's plenty of pirates making a living in lowsec doing things that aren't gate camping. So saying that making gate camping harder some how ruins lowsec is nonsense. |

Kaeda Maxwell
Black Rebel Rifter Club The Devil's Tattoo
173
|
Posted - 2012.08.03 13:47:00 -
[5] - Quote
Musashibou Benkei wrote:Kaeda Maxwell wrote:Ok as a frigate pilot from a predominately frigate based corporation.
Gate guns should continue, now and in the future, to kill frigates outright if you don't buff the damage to the point where it can force BC's, BS's and up of grid.
Because if they don't you enable people using cheap fast tackle on lowsec gates and you effectively end up boosting gate camps (at least you currently need a Legion now just give Orca's scooping them on gates timers so they can't jump to high sec please). Currently you stand at least a chance to get past a gate camp in something that align and warps fast. In a world where frigates have time to tackle on lowsec gates while big dps can also stay on grid you will have effectively killed small ship PvP in lowsec. As frigate pilots will just lose their ships every time they run into a gate camp where now they at least have some chance of getting away in their ships.
Also I spend 2 years pirating in lowsec and only moved to null a few weeks ago. There's plenty of pirates making a living in lowsec doing things that aren't gate camping. So saying that making gate camping harder some how ruins lowsec is nonsense. Gate camping is a legitimate activity and should not be dismissed as something stupid. Just because there are other ways to pirate, does not mean CCP should interfere with currently existing game content just because "they can"
In never said it isn't legitimate and I'm fine with gate camping, but currently well setup and run camps are essentially untouchable and risk free. I believe this should not be the case. Camping, even when done well, should carry a genuine risk. |
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